Interactive Media 12 : Final build & Updated Script & Thought Process

Alexandra and I spent some hours re-editing the scripts and trying out best to keep the essential ones only. This helps to shorten the script but not by much, though the quality of the dialogues have been improved and is more natural now. They have been read through multiple times and grammar mistakes are almost eradicated from several play-testing.

Just in case, I have sent the final build to the previous play testers for one last beta test. As of version 3.5, most of the major errors have been fixed, with no problems occurring in both Windows, Mac and Android version. I will be exporting the final build one last time on Monday to ensure it is the Final Version to be submitted.

Thinking back for the past 2 weeks, I did not even believe that I would be able to create such story visual app by myself. Although we have planned for it to be watered down version, I could actually manage to complete the game without it being the main goal of this project. One of the things I felt was the right thing to do is changing from Flash to Renpy. Even though it’s using a completely different programming language that I have learned in Flash during Epicenter lessons, it was the right bet. I doubt I could even complete half the game if I continued in Flash. It’s a good thing I dared to ask the lecturers about using alternative software and it paid off well. Not only have I managed to learn a new software, but I am also becoming more accustomed to the new programming language.

Also, I get to experience the process of game making( or sort-of) with a group. Instead of just one person doing everything, we actually split the works equally. I did the character designs and programming while the scripts, social media advertisements and story is created by others and sometimes together as a team. The game will never be completed if one of us never did their part but alas, I am really grateful that I have a wonderful team. Each of us did the roles well and offered to help one another out, making the project fun and proceed smoother till completion.


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