Interactive Media 8 : In-game Choices & Exporting to Android

Today I have experimented with in-game choices, as this is what made the game having multiple choices for the players to choose to experience multiple endings. Starting up, I check the tutorial for game choices, which is available in the software itself. Using the original script, I created 2 simple menu that looks like this:

Screen Shot 2015-04-18 at 19.59.05 Screen Shot 2015-04-18 at 19.59.11

At first the menu is hard to read due to the text being white and the box is paler in colour. Luckily, I manage to solve it by going through the settings and change it with coding too as seen below:

Screen Shot 2015-04-18 at 20.04.26

The colours, font type, font size and even bold or italics can be coded to fit what I want, Python language really is incredibly easy to type and understood. It uses HTML colour code which is one of the more used system in the website. I always employ the website, http://html-color-codes.info/, to help me determine what code I need for the particular colour that I would use in-game.

I used it for giving different character’s name a different colour so as to make them more visible for reader to know who is talking.

Screen Shot 2015-04-18 at 20.14.33 Screen Shot 2015-04-18 at 20.14.40 Screen Shot 2015-04-18 at 20.14.49

Screen Shot 2015-04-18 at 20.05.59

Lastly, I have also tried to export the beta version to Android and turns out it WORKS wonderfully without any major hiccups. Thanks to the simplicity of the software itself, allowing me to export to Mac, Windows, Linux, iOS and Android easily.

Screen Shot 2015-04-18 at 19.59.24 Screen Shot 2015-04-18 at 20.08.5111160552_10205695555822554_1220378296_n

I have also added a new avatar for the bear that will be accompanying Goldilock.

3BearsThe bear is designed to look like the real bear, but still wear a pair of trousers to make it more human-like/fairytale like. I make sure not to change the appearance to differ from the original too much to keep authenticity.

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